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Vertex Program Issues
- Vertex positions may be transformed in unusual ways.  How do we compute and transform bounding boxes for tilesort?
- Compute bounding boxes from glVertex and glVertexAttribARB(0, x, y, z) commands.
- New Tilesort SPU bounding box scale factor option to help with warped geometry.
- crserver option lets one specify which generic program parameters contain the actual projection matrix (if you have that information.