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Stereo Rendering Issues
If the application changes its modelview/projection matrices midway through the scene (i.e. to draw 2D graphics over a 3D scene), that can confuse the tilesort SPU.
glDrawBuffer(GL_BOTH) can cause trouble.
As with non-planar tilesort, one often needs some knowledge of the app's coordinate space and projection parameters.
But lots of examples are included in the Chromium distribution.