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Stereo Rendering (cont)
For forced active stereo:
- Need different modelview/projection matrices for each eye.
- Again, specify matrices per-server:
server = crNetworkNode()
server.Conf('view_matrix', leftViewMatrix)
server.Conf('projection_matrix', leftProjMatrix)
server.Conf('right_view_matrix', rightViewMatrix)
server.Conf('right_projection_matrix', rightProjMatrix)
- Use left or right matrices depending on
glDrawBuffer (GL_LEFT / GL_RIGHT) calls.