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Stereo Rendering (cont)
For passive stereo:
- One crserver for the left eye, another for the right eye.
- Use glDrawBuffer(GL_LEFT / GL_RIGHT) to choose the left or right server for rendering.
- Specify different modelview/projection matrices for each server, ala non-planar tilesort:
leftServer = crNetworkNode()
leftServer.Conf('view_matrix', leftViewMatrix)
leftServer.Conf('projection_matrix', leftProjMatrix)